The game is mostly set more than a year following its predecessor. The Walking Dead: Season Two follows on the first game, and coincides with events of the comic, in which a zombie apocalypse has occurred, turning humans that are bitten or die into zombies, or "walkers" the only way to stop this conversion is to damage the brain. Season Two also incorporates the player's choices from the first season and the DLC 400 Days, via the saved game file from these games, to influence the story and events in these episodes. The player's choices and actions will impact story elements in later episodes for example, a character that the player does not choose to save will not appear in later scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers. If the player fails at these events, the game will restart at the start of the scene. Other scenes are more action-oriented, requiring the player to complete quick time events to prevent Clementine or her allies from getting killed. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection if the player does not select an option, the conversation will continue as if they had stayed quiet. The player can also initiate conversations with non-player characters via conversation trees. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. A third season, titled The Walking Dead: A New Frontier, was episodically released from December 2016 to May 2017. Many felt it was inferior to its predecessor. The Walking Dead: Season Two overall received generally positive reviews from critics with particular praise going to the atmosphere, protagonist, and its sense of tension however, its lack of hub areas, lack of impactful choices, and certain aspects of its storytelling were criticized. Clementine, who was the player's main companion during the first season, is the playable character in Season Two. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season. The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. There was a retail collector's disc edition released after the conclusion of the season. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014. Just isn't a 10.The Walking Dead: Season Two is an episodic adventure video game developed by Telltale Games and based on The Walking Dead comic book series. As the game explores Clementine's development into a 'hardened' individual, this makes perfect sense however it just detracts from the overall feel of the game. As such, their eventual demises can almost be cast aside after the intial 'Christ Jim, he's dead' moment. It's just the supporting cast are made to feel expendable, not necessary tools for your survival. It's a shame really, as the storyline throughout this season has been absolutely stunning, and followed a completely different arc to that of the first season giving the two games distinct feels. It feels incomplete, and whether this is telltale's way of saying 'go back and do it again the right way' I'm not sure (obviously isn't). This doesn't excuse the other 3 however, which just feel so lacklustre, almost like gaining a bronze medal at the end of a game. At the same time, 1 of the possible endings is absolutely depression inducing, you'll be crying into your cereal for weeks (hint: Believe in kenny till the very end). 2 of the 5 possible endings are absolutely awful. The reason this doesn't get a 10 however is for 2 reasons: - Due to the 7/10 support cast, the emotional edge is blunted at times when it could potentially be 'feels-rollercoaster'. This has nothing to do with the episode content - hands down this is the most brutal, engaging and interesting episode telltale have ever produced (perhaps on par with the finale of the Wolf Among Us). This has nothing to do with the episode content - hands In all honesty, this final episode is amazing and I'm giving it a 9, but only just. In all honesty, this final episode is amazing and I'm giving it a 9, but only just.
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